In this modeling exercise you'll learn a technique for creating the top part of a microphone.
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In this modeling exercise you'll learn a technique for creating the top part of a microphone.
Keep up to date on our page!
Not sure if I can handle the handle
Lol
Handle the handle
Thanks. Great tutorial! I learned a lot!
very great tutorial! thank you!
Very smart method!! Thanks for the tutorial!
I personally would have liked a full tutorial, but hey, can’t always get what you want, thank you for teaching me a couple of little tricks I didn’t already know, I’m sure they shall come in handy in the future.
nice tutorial, great help to learn the practical use of vertex groups and screw modififer
Big thanks for this amazing tutorial. I learned a ton of new stuff about blender + this amazing technique.
Fantastic tut! and love the Checker Deselect.
+Marcus Syd Me too, quite a lot of cool things can be done with that. Glad you liked the vid! -Chris
Impressive tutorial. Great job!
hat off, your tutorial are really awesome
I did not know about the Fill tool..
O.o
I can BLEEEEENDDD! :DDDDD
Absolutely amazing!!Thank you for having it free!
Fantastic tutorial 🙂 i spent the rest of my day creating something beautiful
Thanks very much her’s Mine:https://drive.google.com/file/d/0Bx4qt1o2q5uwa1dRWWJIZlJXTDg/view
Cool! Is this your own design? And real nice work on the shield.. -Chris
Tutorial was hardcore
Advice for workflow:
1. Use modifiers wherever you can. A few stacked Array modifiers would be great for this project.
2. Avoid applying your modifiers to your mesh. You lose flexibility you may want later.
3. Back up your model before applying a modifier. Sometimes you need to apply modifiers. Make sure you can go back to them in case something needs to change. As shown in the video, duplicating to a different layer works wonders.
The tools that come with Blender are powerful and every Blender modeler should learn about them (at least see how each can be used). There are some helpful tricks with animation and physics simulation on top of modifiers and mesh tools. There are a lot of helpful add-ons too. A bit of research and you can find these kinds awesome tutorials that will make the job much easier.
This is a great tutorial. It shows modelers how thinking outside of box modeling can help you make intricate models.
You summed it up perfectly 🙂 Indeed modifiers are very powerful, and so are addons, I’m a beginner and I lack of lot of knowledge in modifiers, I can feel it :/
I’m making a mic for a video game. I don’t want to go over the top on the modelling side of things. Any ways I could go about modelling it, keeping it relatively low poly? Should I just use a sphere for the top of the mic and use a texture to get the “grill” look?
+CG Masters
Have you got a tutorial on baking normals? I’ve never really gotten round to doing that sort of stuff.
I don’t think we do, but I can walk you through it. The Bake options are in the render properties. You set the bake type to “normal” and enable “selected to active” which will allow you to bake from a high poly mesh to a low poly mesh. So you would create the high poly microphone and a low poly microphone and have them overlapping each other perfectly. Then select the high poly mic, and THEN the low poly mic, and click on Bake. You’ll need to make sure the low poly mic is UV unwrapped onto a new image too, since it needs an image to bake the data onto. I think Cycles requires you to set up a material to do this, so I use the old Blender Renderer to bake normals which just requires uv unwrapping onto an image. -Chris
+CG Masters
Thanks a lot man! I used 3DS Max in University but never reached the point at which I’d need to use baking. So I need to have a UV unwrapped image first before baking?
Yeah, UV unwrap the low poly mic onto a blank image which you can add in the image window from the image menu. Otherwise you’ll get an error like “no image found to bake to”. -Chris
if I was doing a video game I’d just have a sphere with an alpha-enabled texture on it…
Never heard the Shift+R hot key for repeating before. That alone is a massive time saver! Never would have attempted to try the mike wire mesh; amazing solution. Cast modifier, go figure! Thank you.
Jacob Fausett Shift-R will repeat your latest action, so make sure your latest action is what you want to repeat! its likely that u did something else unintentionally right before hitting shift-r.
Jacob Fausett – Maybe double-check your hot keys too in preference section. I have a few Blender hot keys that got highjacked by other applications. But I did otherwise just verify this works in 2.78
I asked about this in a forum not too long ago, no one seemed to have an answer. Took the need to draw a complex mesh to learn it!
Make sure you dublicate and move in one action. Don’t press RMB before everything is in place. Otherwise it counts as two actions and he will repeat only your last action. Which is move. Hope this helps.
Thanks for this one. I wanted to create a wireframe basket and this showed me one way to do that. Despite the fact that, after duplicating and rotating 90 degrees, (5:20) the vertices didn’t line up, it still looks fine. One day I might even create the microphone…